environment art

texturing

vfx

simulations

3d modeling

environment art texturing vfx simulations 3d modeling

3D Art.

3-dimensional

I create immersive 3D environments designed to transport viewers. Whether it’s for VR, games, or standalone visuals, each scene is carefully crafted to reflect mood, tone, and story. By combining detailed modeling, textures, and lighting, my environments bring concepts to life.

environment art

From intricate product models to props, I specialize in creating high-poly and low-poly 3D assets that meet precise technical specifications. Whether it’s for marketing, interactive media, or standalone renders, I focus on accuracy and detail in every design.

3D Modeling

I handle all aspects of texturing and UV unwrapping to ensure models are render-ready and visually stunning. This includes creating realistic PBR textures, seamless UV maps, and optimized layouts that enhance the final output.

texturing

I specialize in crafting node-based materials and shaders using tools like Unreal Engine and Substance Designer, creating intricate, dynamic effects in 3D. My expertise includes developing landscape materials, implementing distance-based tessellation, and utilizing vertex painting to add localized detail and variation. I focus on elevating realism and depth to ensure each project achieves its full visual potential.

Materials & shaders

Simulations and VFX add motion and realism that bring 3D designs to life. I create dynamic effects such as fluid simulations, particle systems, and animations to infuse projects with energy and dimension, ensuring they capture attention and leave a lasting impression.

simulations & VFX